Begriffsdefinition

[1] Milgram, P., Takemura, H., Utsumi, A. & Kishino, F. (1994). Augmented Reality: A class of displays on the reality-virtuality continuum
[2] Azuma, R. (1997). A Survey of Augmented Reality
[3] Madden, L. (2011). Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar, and Wikitude. S. 3-12

Voraussetzungen

[1] http://www.augmented-minds.com/de/erweiterte-realitaet-anwendung/was-ist-augmented-reality
[2] http://www.re-flekt.com/de/augmented-reality/technologie
[3] Madden, L. (2011). Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar, and Wikitude

Geschichte der Augmented Reality

[1] Baum, F. (1901). The Master Key: An Electrical Fairy Tale, Founded Upon the Mysteries of Electricity and the Optimism of Its Devotees
[2] Sutherland, I. (1968). A head-mounted three dimensional display
[3] Caudell, T. & Mizell, D. (1992). Augmented Reality: An Application of Heads-Up Display Technology to Manual Manufacturing Processes
[4] Feiner, S., MacIntyre, B. & Höllerer, T. (1997). A Touring Machine: Prototyping 3D Mobile Augmented Reality Systems for Exploring the Urban Environment
[5] Kooper, R. & MacIntyre, B. (2000). The Real-World Wide Web Browser: An Interface for a Continuously Available, General Purpose, Spatialized Information Space
[6] Langlotz, T., Wagner, D., Grasset, R., Mulloni, A. & Gruber, L. (2013). History of Mobile Augmented Reality
[7] http://www.manifest-tech.com/society/augmented_reality.htm

Anwendungsbereiche

[1] http://www.bmw.com/com/de/owners/service/augmented_reality_workshop_1.html
[2] https://www.in.tum.de/forschung/forschungs-highlights/medical-augmented-reality.html
[3] http://www.youtube.com/watch?v=dwt-mgxq_ao
[4] http://eduardovalencia.com/2010/06/05/serious-uses-augmented-reality/
[5] http://www.wasistwas.de/geschichte/die-themen/artikel/link//953a3a8c15/article/augmented-reality-realitaet-20.html
[6] http://www.t-immersion.com/augmented-reality/use-cases

Augmented Reality auf dem Smartphone

[1] Madden, L. (2011). Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar, and Wikitude. S. 21-22
[2] http://www.augmented-minds.com/de/erweiterte-realitaet-anwendung/was-ist-augmented-reality

AR Browser

[1] https://www.layar.com/about/
[2] https://play.google.com/store/apps/details?id=com.layar&hl=de
[3] http://www.reuters.com/article/2010/06/18/us-augmented-idUSTRE65H45B20100618?type=technologyNews
[4] http://www.wikitude.com
[5] https://play.google.com/store/apps/details?id=com.wikitude&hl=de
[6] http://www.metaio.de/about/
[7] https://play.google.com/store/apps/details?id=com.metaio.junaio&hl=de

Entwickeln

[1] http://augmentation.hoppala.eu/tutorial
[2] https://www.layar.com/products/creator/
[3] https://www.layar.com/developers/
[4] http://www.wikitude.com/products/studio/
[5] http://www.metaio.com/products/creator/
[6] http://www.junaio.com/develop/

Chancen und Entwicklungen

[1] http://work.social-augmented-learning.de/neue-studie-von-juniper-prognostiziert-grosses-marktwachstum-fuer-augmented-reality/
[2] http://www.youtube.com/watch?v=mUuVvY4c4-A
[3] http://www.youtube.com/watch?v=dwt-mgxq_ao
[4] http://www.metaio.de/customers/case-studies/audi-ekurzinfo-app/
[5] http://www.google.com/glass/start/how-it-feels/#video=hif-video
[6] http://www.manifest-tech.com/society/augmented_reality.htm
[7] http://www.juniperresearch.com/reports/mobile_augmented_reality

Herausforderungen

[1] Madden, L. (2011). Professional Augmented Reality Browsers for Smartphones: Programming for junaio, Layar, and Wikitude
[2] http://www.swr.de/-/id=6689490/property=download/nid=660374/3q25dc/swr2-wissen-20100830.pdf

Sekundärquellen

[1] http://augmentedblog.wordpress.com
[2] http://www.augmentedplanet.com
[3] http://www.metaio.com/insidear/
[4] http://www.metaio.com/featured/
[5] http://www.re-flekt.com/de/augmented-reality/
[6] http://www.youtube.com/watch?v=lK_cdkpazjI#t=22
[7] http://singularityhub.com/2010/01/11/augmented-reality-to-help-military-mechanics-fix-vehicles-video/

Bildquellen

[Abb. 1] Milgram, P., Takemura, H., Utsumi, A. & Kishino, F. (1994). Augmented Reality: A class of displays on the reality-virtuality continuum
[Abb. 2] http://www.manifest-tech.com/images/society/augmented_reality/Sutherland_AR_68.jpg
[Abb. 3] http://www.manifest-tech.com/images/society/augmented_reality/touring_machine_97.jpg
[Abb. 4] http://www.uxmatters.com/mt/archives/2009/08/images/800px-HUD_view.jpg
[Abb. 5] http://cache.gawkerassets.com/assets/images/ 4/2009/09/500x_BMW_Augmented_Reality.jpg 28.12.2013
[Abb. 6] https://www.in.tum.de/typo3temp/pics/f2ba78ffb6.jpg
[Abb. 7] http://clubflyersmag.com/wp-content/uploads/2013/08/ikeacatalog-large.jpg
[Abb. 8] http://nerdreactor.com/wp-content/uploads/2013/12/augmented-reality-gaming.jpg
[Abb. 9] http://www.coetail.com/mihra/files/2012/10/Augmented-reality-on-tablet-computer.jpg
[Abb. 10] https://www.layar.com/static/2013layar/img/layar-logo.a2c90edab9dd.png
[Abb. 11] http://www.wikitude.com/wp-content/uploads/2012/12/Wikitude_New_Logo.png
[Abb. 12] http://www.junaio.com/fileadmin/upload/images/logo/LOGO-junaio.png

Anmerkungen

Wenn nicht anders vermerkt sind alle Links das letzte Mal am 20.02.2014 aufgerufen worden.
Bei Bildern ohne Quellenangabe handelt es sich um private Bilder.

Einige Paper sind nur über das Uni-Netz verfügbar.


Page last modified on February 21, 2014, at 10:39 AM